Professional Philosophy

design quoteAs an instructional designer, my chief goal is to maximize the range and pedagogical effectiveness of technology in education.  My curricular development work is grounded in careful analysis of users’ needs and capabilities in order to enhance/exploit the potential of technology to communicate with all learners. I seek versatile applications of Instructional Design best practices and the application of Universal Design to ensure equitable access to diverse audiences.

Selected Collaborative Activities

Subject Matter Expert Guide - The guide contains an overview of the expectations and obligations of content experts retained as subject matter experts (SMEs) for course development at Southern New Hampshire University College of Online and Continuing Education. The document also provides an overview of the support structure provided to SMEs throughout the development process and outlines the various milestones throughout the course development/design process.

ai tutorialAcademic Integrity Module -This tutorial was designed for the library and Student Services at the University of Alaska Anchorage to assist with student education.

  • Subject Matter Experts (SME) consulted: Librarians, Student Services, Faculty Senate, Disability Support Services, program deans
  • Tools: Lectoria, Dreamweaver, Fireworks, Snagit

Taming the Mighty Migraine – This site provided an online problem analysis case for a graduate course in pharmaceutical marketing at the University of the Sciences in Philadelphia.

  • SMEs consulted: Pharmacology faculty, program directors, Dean of Graduate Studies, curriculum design specialist
  • Tools: HTML, CSS, Dreamwaver, Fireworks, Blackboard

The Cultural & Clinical Perspective of Intervention - This Human Services course immersed the learner in a term long case study the emulates working with a client in an Alaskan village.

  • SMEs consulted: Human Services faculty, first person interviews, Native hospital, village elders, multimedia technician
  • Tools: Captivate, Dreamweaver, Fireworks, Snagit, Blackboard

Innovative Design Examples


game introduction screenEducational Games - a series of games with associated leaderboards were developed for the American Society for Reproductive Medicine. The target audience for the three different game types are residents, fellows and practicing physicians who are current society members.

Coding Theory - This tutorial was developed to assist contract based instructional designers in one of my courses at Southern New Hampshire University that teaches the participants how to design courses for the institution. (Link will open in a new window)

Prezi modules - This tutorial, designed in Prezi, requires learners to interact with materials and allows the learners to navigate the material in a non-linear fashion.

Reusable Learning Modules - One of a collection of modules designed to be embedded in Blackboard courses, this unit steps learners through the process of evaluating online resources. Other modules were developed as standalone, reusable units and for online repositories link Merlot and Educause.

Lab Math module - This re-usable learning unit was created as a practice exercise for students in the Pharmacy Tech program at UAA. The unit was embedded in their Blackboard course and distributed on CD to students with limited internet connectivity in the villages.

Service summary - Developed to highlight the services provided by Arts and Humanities Resource Center at Dartmouth, this self-running multimedia presentation was created using Keynote (mov file).

Paying It Forward

"But if we believe what we profess concerning the worth of the individual, then the idea of individual development within a framework of ethical purpose must become our deepest concern, our national preoccupation, our passion, our obsession. We must think of education as relevant for everyone everywhere — at all ages and in all conditions of life." ~ John William Gardner

  • Tutorials for curriculum designers and faculty - This link leads to a resource that provides free and low cost tools that can be used to design learning activities at the various levels of Blooms Taxonomy.
  • Faculty workshops - Providing faculty with the skills necessary for effective online teaching is paramount. This is a listing of the faculty workshops that I have developed over the years.
  • Conference presentations - Accomplishments at one's institution advance the institution, but sharing those accomplishments with others advances higher education. This link provides a list of presentations that I have given at various national and international conferences.
  • Whitepaper - Developed for faculty and faculty developers, this whitepaper outlines the process and importance of writing comprehensive learning objectives.
  • Open-access internet resources - Blogging is a mechanism that I use to share some of my thoughts on and resources for Instructional Designers.