Instructional Design Part 5 of 5 Multimedia Menagerie: Identifying the value of adding multimedia

Excessive use of graphics, animations and other multimedia can actually confuse the user and make it harder for them to focus on the important information on the website. For this reason it is important for media objects to be well planned, well placed within the site, and used only to support the goal of the website. It is now time to return to the outline, flowcharts, and storyboards designed as part of web design Part 2. The purpose of returning to these documents is to:

  1. Review the content outline to identify concepts or ideas being illustrated with text that could benefit from multimedia support.
  2. Review to flowchart to identify the placement and possible navigation implications of adding a multimedia object.
  3. Review the storyboards to identify
  4. the text or concept requiring support,
  5. the number of pages required to cover the topic,
  6. how the use of the media item will tie in with the content being covered.
  1. For example, will the addition of a media item completely eliminate the need for a content page, will it act as a tie between concepts, etc.

he concepts that could benefit from multimedia support it’s time to address the four T’s: type, tools, talent, and time.

Type: What type of media objects are required to support the concept/information being presented?

  • Still image or screen shot with text illustration
  • Animated image illustrating a cycle or process
  • Audio
  • Video

What type of interaction will the user have with the media object?

  • Passive interaction requires the user to acknowledge the existence of the media object and then identify it’s purpose. This media object can be easily overlooked if not given the proper placement and reference within the text to which it relates.
  • Examples of passive media: images, text, audio, animations, video demonstrations
  • Active interaction engages the user by requiring attention to and action taken to complete the execution of a task associated with the media item.
    • Examples of active interactions:
    • Drop and Drag
    • Quiz/Surveys
    • Scenario/roleplaying
    • Practice and Review

    Note: Addressing multiple senses and learning domains in the creation of the media object can increase the degree of interactivity associated with the object.

    Tools: What tools and resources will be necessary to create the media object?

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